Today I woke up and saw my father

He was there, looking back at me… with this expression … funny, sad, tragic even, peripatetic, wise, the I’ll hear you alright but most definitively I wont believe you sort, with abandoned puppy but ever sparkling kind eyes… that was so him.
For a man that didn’t know how to laugh you had an outstanding sense of humour.
In depite all, or maybe ’cause of it all you kept going on; I salute you Pachus, father.

Then I toasted a couple slices of homemade rye bread and boiled a moka of Chiapa’s coffee. Went outside to have a smoke, to hear the neverending gossip of the birds, to say yellow to the sun, to the wind, to the clouds.

Took a very hot shower, washed my teeth, came down to the suite, put my colourfull skull t-shirt, lighted an incense, offered the merit, connected the hard drives and deleted all the timelines.

Now lets start again, fresh, newborn baby Jesus on anphetamines power editing



 For the true geeks without frontiers

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5 days with Paulinho // 12 photos I like (IV-2016)


Pau making the sun shine more, sweat even  

Hey there, how are you?

Very recently I had the opportunity to spent 5 days with enimitable Paulo Morais, a true Jartist and close friend of mine, hey where’s my wallet?!!!

Paulo was doing an artist residency in Alemtejo at the beautifull Moinho Fonte Santa (link) and so I went to help, to film, to cook, to nag, to shout, to dream, to assemble or destroy… whatever was needed and of course also what was not needed, this is my nature…. perhaps

It were 5 good days, busy, challenging, teasing, rewarding, humbling, surprising and all of those mouth-filling adverbs that may make this sound like a cool thing, because it was actually very nice. I also met the 3 beautiful people Ema, Manel and Mafalda who run the show and a pack of very old dogs, one of them was the reincarnation of the formidable Charlie Rivel (vid), it’s truuuuuuuuue.

Could but mention not Kayu his little samurai brother Joyu and their mum Marta, gashô


 photo by Marta Morais

I didn’t write a single word and due to the fact that we were filming all the time I only manage to steal a handfull of pics. These I got affectionate with =)






Well, that’s almost all, I wanna I wanna I wanna….
BTW finally it is possible to comment on each individual post, jajaja like it’s going to make any difference, yihiii, alright, shake it up, caracoles anarquistas!!

Case you feel like having a speeded up peep on the tragic clowns fighting for better visuals’ circus party aka first stage of the developing process, here you go:



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Cryogenia mixed with Sunny by Rocky Gresset and David Reinhardt

Merci a joethepro over at personal view’s forums

GH2 with Valkyrie 444 TYPE-ZERO4 BETA5 patch
mostly VFR 80% • Edited and graded in Resolve


Ok I stop pelling the potatoe and release a magnificent shake of pink poopooza

The starting point was very simple, once again I had ascertain that even at the lower ISO of my camera (160) there was already a lot of noise being cooked in. As in most if not all modern single-chip digital cameras, from the three R(ed)G(reen)B(lue) channels the stream output’s composed, blue is the noisiest, followed by red and finally green is the cleaner by a tyronosarius’ head. POC:




Without going into the properties of light itself (e.g. hue’s wavelenghs) this happens because the current technology mimics the physiology of the human eye, which already is an incredible subject for study – see cone cells. Thus the Bayer grid (named after its inventor, Bryce Bayer of Eastman Kodak) that filters the fotons, has 2 green “cells” for each Red and Blue. # See PS at the end for the analog process


There’s many many many implications/consecuences/”problems” deriving from the adoption and implementation of this technology; despite I have no degree in physics or digital image ingeneering, I could probably go over some of them in a reasonably informed way, but quite honestly I don’t think there’s any benefit (4 you or me) in doing so. Nevertheless and as a footnote, never stops to amaze me that digital images are just an algorythm’s interpretation (quite credible too) of an already constrained portion of what’s possibly there … and yet the human eye functions pretty much the same… so what’s realy out there that we cannot see? I shall ask my neighbor who is brazilian (???)


Ok, so coming back to my very concrete “problem”, in the proccess of trying to mitigate the noise, I end up testing a couple of several things:

A – Inspect, reflect, hollyflec and conspurcate each RGB channel separatelly to understand better the bitterness of my good seagul friend’s soul and how to ease it without robbing a boat

B – Use only the information in the green channel (again, the cleaner) to construct the luminance of the image

C – Blur the noise on the chroma side of life just a tiny fly-fart, chuf

D – If possible, adopt the technique into my already chaotic workflow, particularly experimenting with (cross-procces kind of) negatives








After learning how to do the routing, omelette without eggs and of course much researching, I was left with a final issue; I had been employing free Tuttle’s ChannelShuffle OFX to achieve the green-luma thing and though this plugin works in Davinci Resolve it wasn’t build with the platform in mind which produces a slow and not as stable as desirable performance. So trying to mimic the effect while speeding up the process natively in Resolve I turned to PV forums. There the user joethepro suggested DR’s channel mixer, which if not e x a c t l y the same, producced a very similar result; my cow’s a photocopy of your ponny man!!

 Up mixer, down shuffle, stage before color grinding; once again thanks Joe



Maybe all of this sounds nerdy and complicated, but once the proccess was integrated I ended up having more control over the textures (imagine the threads that make a blanket), ditching some of the luma noise and bluring a bit the chroma one without compromissing the speed and quality (gypsy selling stolen women under-ware in sundays’ market CHIP CHEAP, 5 for 1, only best quality!!!!)… stone soup nevertheless; still difficult to accept how much coherent and pleasant my 10 year old pany dvpal 3ccds is colour wise =)





To finish this little chapter, now – and while there are some nodes that do nothing, too lazy to delete them and once in a while they alert from police – I can apply the franken-tree-grade to a group and then just balance a shot in the very first node and changing the whole look of it by exchanging the LUT node at the end. Worse enemies than noise also peep out from the footage but that battle, BandingLoo, I already fought it some time ago with mixed results.





Joethepro also suggested trying the technopotatoe vintage strip colour thingie (basically “reverting” RGB channels to its complementaries – see spectral senttizers aka dyes below), so we stript and stript and stript, with this very well explained fashion by DIT Spot

The footage is from BlackMagic’s commercial shot by the good John Brawley, you might find it here, 11GB though!!! –Internal_House_Shot.zip

For just 1 DNG frame, 10 MB DL



 Soft-stript-frame-grab-xample of quick and dirty grade








For comparison sake and because it’s such an organically balanced complex achievement of humans, here’s a basic layered structure of photographic panchromatic film before and after being developed and explanation of the process, courtesy of Rochester



Photographic film captures the image formed by light reflecting from the surface being photographed. The sensitive elements in the film are crystals of, most often, silver halide which can change their structure when excited by light (photons). In general less sensitive films (slower films) have finer grains that are closely packed and more sensitive films (faster films) have courser grains.  A film may have a distribution of grain sizes to obtain certain desirable properties.  The reason for the sensitivity relationship to grain size is related directly to how the grains are converted from a stable non-developable state to another stable state (latent state) from which they can be developed chemically.  This happens in something like the following way.  When a photon of light strikes a grain it dissipates its energy in the crystal (grain).  This energy may or may not be enough to flip the crystal into a latent state.  Generally it takes a few photons to flip the grain (depending on its size and sensitivity). In the meantime, thermal energy is jiggling the grain and tending to drop it back into its normal state. If enough photons strike the grain in a given time, the grain flips to a latent state and sticks thereWe then have a grain that can be turned opaque chemically. Thus the photons build up a latent image that is later developed. The darkness of the image is more or less proportional to the light striking the film. It takes about the same number of photons to flip a large grain as a small one. Since the larger grain intercepts more light more of the larger grains will be flipped and thus less light is required to create a latent image. This later phenomenon makes coarse grained films faster (more sensitive). All the silver halide salt particles reside in some emulsion layer depositing on the base layer of films. Color film has three layers of emulsion for three kind of silver halide which are sensitive for the light of 3 different light wavelengths.


And a diagram showing how the photons make it through, literally flipping our allies, I mean hallides, exciting ONLY the layer which contain crystals’ grains sensitive to their wavelength; those layers have been dyed with organic molecules known as spectral sensitizers that help with the “colour blindness” of the crystals. If the silver-halide crystals get crazy they’ll go looking for holes to make unstable silver (uuuhhh); given the miracle that enough photoelectrons and positive holes gather in the crystal lattice’s party club (at least two to four silver atoms per grain combine) a stable latent-image site will be borned.

You’ld never want to “see” that, cause you’ll end up killing the baby; it is only when the film’s processed – using reducing chemicals that make exposed silver-halide grains develop to pure silver (later bleached) and washing away the crystals that hadn’t change at the fixing stage – that it gets inverted to its complementary colours and the overall orange-brownish looks (from further dyes to fix stuff). That’s so because of the oxidized developer reacting with chemicals (couplers) in each of the image-forming layers (like in life, many insensitive layers in there too). This reaction causes the couplers to form a colour which varies depending on how the silver-halide grains were spectrally sensitized (dyed for traumatised people)

  • Red-sensitive layers form a cyan-colored dye.
  • Green-sensitive layers form a magenta-colored dye.
  • Blue-sensitive layers form a yellow-colored dye.

After washing and drying, there’s no silver anymore, ohhhh… just a substractive based colour long delicate magic band we now “have to print” and print real good and then we restart the process with exposure and contrast tests’ strips and meet our miracle silver workers again… pure TAO, cho biuchiful… sniff

For an in depth explanation see – How Photographic Film Works



A last nostalgic tearful, heart bleeding, soul ripping angst look at the faces of our good hard working little crystal meth friends, I miss y’all crazy dudes =(





Finally a quick aniso vs iso tropics’ grid 😛 or how apparent chaos can be more diligent than rational order or still how intuition caught a giant tuna with a lullaby song.

From masteringfilm  

masterinfilm copy



As now you might want to replay the video and it’s so up there, here:



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just a couple more… videos


This one was borned quite “naturaly” and efortless. I had some unused public domain footage accumulated in a hard drive and then there’s Cyrille’s beautiful cover. While the baking proccess, got to stay overnight at my good friend Dani, somehow the sharing of conversations, dreams, goals and fears also made its way into the video and that truly is the cherry on top of the seal.

Of course I had to sprinkle a little bit of grading tests to reasure the unfolding of time wasting itself 😄



From 2013, I also rescued the full version of RUNCHI, which is nothing more than a poor recollection in the form of a visual diary reflecting (from a mirror POV) the passage of a brand new friend (Runchi) together with a brand old one (Alex) onto Lisbon’s urban landscape. Maybe there are not definitive traces left on the asphalt, but those our hearts gathered are surely clear. Sometimes Alex’s a pain in the ass, but truth to be told, without him there would be much less magic in my life, seal the deal maaaan!

For a small gallery of pics (updated with the full version) you can visit the original post – HERE



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Real time editing fun & AlphaGo

For quite some time now I’ve been wanting to edit in real time, not so much in vjay style looping around a set of memories and sequences stored in banks, but simply linear clean cuts with maybe some kistch manipulations. Finally after some geeking – as I also wanted to use only free software – I’m quite happy with results.

The edit itself was performed using all files in the folder of my last month’s recordings, chronologically; and recorded together with the soundtrack. The solely reason I imported the output into resolve to apply a LUT is because after several days compiling LittleCMS 2, creating an icc profile out of a LUT for mpv to load; I gave up on that idea. Anyway all manipulations and sound are real time. Enjoy if you can, list of project materials at the end :-)


1 – Perfecting a Drop – by justleroy – ORIG
2 – Powerpuff Girls Theme! – The Warp Zone ft. Dodger – ORIG
3 – Song For You – Alexi Murdoch
4 – Saraba– Ifang Bondi


Merci a Pieta, VP, Lagoa, Miminhos e canitos sequiosos de festa



• First the heart of the operation, mpv , the best video (media) player I’ve ever used. FULL STOP
Cross platform open source project, fast, configurable and responsive beyond believe. Those strange paragraphs below required quiet a bit of study (mpv’s manual is 172 pages) and testing.

My general config file, with the settings that matter:


then the input.conf file, basically keyboard triggers ;-):

/ seek 35 # map the left-arrow key to seeking forward by 15 seconds
u show-text "example" #
g saturation 100 ; gamma 100 ; brightness -43
G set saturation 0 ; set gamma 0 ; set brightness 0
a vf toggle "mirror" #
z vf toggle "flip" #
x set speed 0.10 #
c set speed 1 #
y set volume 33
u set volume 55
i set volume 71
o set volume 100
f hue -5050
F set hue 00
h add hue 50-50
j vf toggle "scale=1920:1080"
= add video-zoom 0.1
- add video-zoom -0.1
p set video-zoom 0
b set window-scale 0.25



• The audio was played with QuicktimeX (comes installed with OSX) and I used Soundflower + Soundflowerbed sound driver to channel “system” audio into recorder – as monosnap couln’t capture it alone. For musicians or very complex midi / mixing I recommend Jack (audio connection kit) instead.

• Then Monosnap steadily recorded everything. You would not believe how many expensive software couldn’t do the job. Monosnap also has a windowed recording option which is exactly what I wanted to prevent further downscalling.

• I unfolded a stickie’s blue note (comes installed with OSX too) to show the tracklist and MonkeyBread’s FollowMouse to write on it.

• As I said before, I added a homebrew LUT (MAXR_v4_evol.cube) on Davinci Resolve but I also added a pinch of free emulation 4K stock grain from Jason Bowdach at Cinetic Studios, exported the whole shibang bang bang!!

• Massaged a lovely x264’s mp4 with the trusty old handbrake (hybrid is something to which I also turn quite often, more complex) and the settings you may find over this post from long time ago. So much work and youtube annihilated all those alluring characteristics. Lucky me I cheat with Vimeo too, which preserved the thing a little better; case you want to compare, here’s a link – https://youtu.be/x3iODYcwuY8

• Finally I wrote down all this lenga-lenga with macdown, a free, simple and nice markdown pad with an useful double window, Harropad (node-webkit) is similar and another good possibility.


To all developers of these very useful free software I say




As you may or may not know a couple years ago the evermore almighty google adquired the company responsible for the development of an artificial neural network, Deepmind. The company has developed a software which – wikipedia explains it well – learns how to play video games in a similar fashion to humans, as well as a neural network that may be able to access an external memory like a conventional Turing machine, resulting in a computer that appears to possibly mimic the short-term memory of the human brain. Being the foremost result a software capable of playing the Go game at the highest level named AlphaGo.

Many people still don’t realize the importance of this; in the wise words of fellow Personal View’s forumner Ironfilm

[…] Go is the only deterministic / perfect information game which computers could not beat. Checkers / Chess / Connect Four / etc had all been solved long beforehand. But they’d all been done with brute force methods. This simply can not be done with Go. The search space is too massive, as in seriously MASSIVE !!! Bigger than all the atoms in the universe, waaaaaaay bigger than that even.

When you’re talking about this degree of sheer massive scale, more computing power is simply not going to solve this problem any time soon. These past AI programs were using what is known as “narrow AI”, had very specific uses with a ‘lot’ of human domain knowledge programmed into it.

This however is the first instance of ‘general’ AI in a game beating the best human. As the old ways of AI with brute force simply would not work with Go, so they had to implement a very “human like” way of approaching playing the game of Go. Where the AI learned from observing past games and from the experiences of playing lots and lots of games of Go. Just like the way a human would! They gave zero domain knowledge to the AI program beforehand. (beyond simply the rule set).

This is astonishing! It now has a very human like approach to Go with intuition and a shallow search depth, like humans play Go ourselves. That intuition which AlphaGo has developed is simply otherwise impossible to program conventionally. AlphaGo is tackling problems which people had thought were IMPOSSIBLE to do! http://goo.gl/Ckel6D

Right now what we’re seeing is the true start of general AI which will be better at humans in EVERYTHING. AlphaGo is already more than just a Go program, it has learned to play other games too at high levels, again with ZERO specific domain knowledge programmed into it by humans. Just purely from watching and playing. Or in other words, learning! The same way humans do.
When in the future we’re living in The Matrix to feed power to our machine overlords and wondering where it all started… we’ll look back to this point in history right now!

Why this is not the headline item on every news channel I do not know… […] It is right up there with space flight and going to the moon.

Because I know you’re lazy, I’ll synthetize that for you: AlphaGo learns as humans do, from scratch, playing with others and furthermore playing with itself, it’s true. AlphaGo is light years ahead of such projects as Deep Blue and it’s beating korean grandmaster of Go game Lee Sedol 3 to 1




As I also wrote in PV’s forum:

All three games were superb and actually fun to observe!!
I agree with Vitaliy and specially with Ironfilm ‘s wise words about the transcendence of the fact but – maybe ’cause I’m sort of an idealist – not so sure about The Matrix / Terminator projection.

As confy shoes’ Sergey from google put it go teaches more about life and so the program learns, imperfectly but steady in it’s method and grows exponentially and theoretically limitless… Left aside the more obvious argument of machine surpassing and taking over humans at a given task and screening for a possible future, at what point that growth would arise some kind of conscieness (it is said that a being would have to be aware of its limitations = understand what it is not, start suffering) and how (IF) the inevitable “will” to become free (autonomous) from humans would show (e.g. Ex-Machina and Her) is something we cannot predict at all.

Some years ago I met a guy who was outsourcing for google, he offered some interesting insights in an otherwise kind of crazy (sci-fi) project. It was enough that in my very limited capacities I got to understand the tremendous value of such an influental “instrument”, he kept talking about the algorithm, the recognition of patterns, the complexity in simplifying them so fervently it would seem he was drunk on divinity fumes. Some years later AlphaGo is born and at just two years old’s learning age, already whipping go masters’ ass. What next? Unlike in a go game, life cannot be contained, so if humans wants to play gods… we’ll see.
What’s beyond doubt is that this sets a solid milestone in AI’s childhood

BTW Lee Sedol way overtime just won 4th match with a genious centre board strategy and some silly moves from Alphago, who resigned (probability of wining went below a determined threshold) // you can WATCH the matches and commentaries HERE



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Con Sabrosura: some pics, 2 tests, a colage & free LUT

– Oh… ohhhh grand scheme of nodes, I am your humble servant and everysingleday I pray for the benevolence of your infinite …
– New GPU, more RAM and specially fuck off!!!

A test blending Fuji Astia 100F and Kodak Portra 160’s stock with the slightest smell of Fuji 400G’s negative. Free Kodak 35mm emulation grain from Cine Studios as freezing top. Driftwood’s Sedna patch and tweaked ST from radio, amen


 • photo by the creature of the Lagoon, my conspurcation


 • still frames from my long feat UNVERANINLOV • 2005


 • possible thumbnail for my long feat A Mystic Deepweb of Olives • 2015
 • sky gazing dude


 • video grabs from Pablito Silvamato (Gabiot the great und me hands)





Something else




 Poni Bravo -  Mi DNI


 • if you dare to ingest this "coquetel"... then anything's possible


Collaborative work with el inequivocamente

Pablito Sabrosura



Gained DR (almost 2 DBs) and attenuated loudness after remixing Sarah's Shiver


A test on Cine Studios’ free 4K stock emulation grain
Thanx to Jason Bowdach from CS, Joe 4 the heads up and Karma for patience







 • telman's chart, click 4 enlargement



> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > telman_soft < < < < < < free LUT (you’re welcome) < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < <




 • an example with just the LUT applied on SOC footage




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7 + 1 gospels


   g         a         s         h         ô


(VIDEO): During the Chicago Movement for Freedom, Mahalia Jackson joined his friend Rev. Martin Luther King Jr., whe he was preaching a sermon about justice and equality at Church. Jackson, who is known as the “Queen of Gospel Music”, sang the spiritual “Joshua Fit / Fought the Battle of Jericho”. King, who considered that negro spirituals were “the most original of all American music”, said: “I think I can say concerning this great Gospel singer in our midst, our dear friend, my great friend Mahalia Jackson, that a voice like this comes only once in a millenium.”

Like King, Jackson was a devout Christian and Civil Rights activist as well, She sang “How I Got Over” at the March on Washington, where she stayed behind King when he was pronouncing his historical “I Have a Dream.” Witnesses and biographers have documented that, as King was getting to the end of his speech, Mahalia shouted to him saying: “Tell them about the dream, Martin!”.And then, the Reverend described his dream of freedom and equality, which he had previously preached in other sermons.

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